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1 Mobilization Phase
Each player begins their turn with 3 Sols. A player spends Sols to play cards during their Battle Phase. A player must spend at least 1 Sol during their Battle Phase.
The cost to play a card is written inside the yellow sun symbol on each card. On Tree Cards, the first number shows the number of Sols required to plant the tree in the Understory, and the second number shows the cost to grow the tree into the Canopy. Cloud Cards cost 1 Sol to play. Trend Cards cost 2 Sols to play. The Sol cost to play a Disaster Card is written inside the small yellow sun symbol in the top left corner of the card.
Cards may be discarded from a player's Command, Understory or Canopy for 1 Sol apiece.
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2 Battle Phase
As long as a player has Sols remaining he/she may:
Plant Trees in the Understory(Guidebook p.28);
Initiate Tree Combat with another tree(p.30);
Grow Trees into the Canopy(p.32);
Discard/Remove cards (p.27);
Place a Weather Card (p.34); and
Unleash a Disaster (p.35).
The rules for each action are written in the Guidebook on the italicized page number. The rules for Initiating Tree Combat are different than presented in the Guidebook. The conditions below indicate when Tree Combat may be initiated:
1. Your Tree can only attack when it is first planted;
2. Only Understory Trees can be attacked (Canopy trees can not be attacked);
3. You can only attack a player that has at least 2 trees on their side of the habitat (count understory and canopy trees); and
4. Tree combat is always optional.
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3 Regroup Phase
During the Regroup Phase, a player draws cards from the draw pile until 3 cards are in their Command.
Drawing cards ends a player's turn. Proceed to the next player's Mobilization Phase.
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